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Imagination Engines, Inc., Home of the Creativity Machine
Imagination Engines, Inc., Home of the Creativity Machine
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IEI's Weapons Design Systems

Summary - IEI has demonstrated the ability to tailor munitions designs so as to achieve optimal target neutralization with minimal accompanying collateral damage. Such weapons may be designed from the outset via Creativity Machine® paradigm, or intelligently reconfigured while inbound to the target. 

Details - The year is 1998 and the Munitions Directorate at Eglin Air Force Base is looking for a vendor that can work backward from the desired effect on a given target and design the corresponding ordinance meting out such destruction. Theoretically, IEI knows it can achieve the desired algorithm, yet does not possess permission from the landlord, so to speak, for weapons release in an office-based proof-of-principle experiment.

In response to queries out of Eglin Air Force Base IEI's founder devised the following "toy" experiment. Rather than launch missiles bearing warheads, he prepared a series of water balloons of differing fill weights, climbed a ladder and dropped them from a variety of heights, thereafter measuring the distribution of water and elastic shards on the cement below. A neural net was quickly trained to predict the probabilistic positions of both water and plastic as a function of balloon drop height and fill weight. Incorporating this net into a Creativity Machine architecture, it was able to work in reverse, predicting the most likely water fill weight and drop height to produce a given splat geometry.

At first chuckling over the experiment, the Air Force wisely saw the correspondence between water balloons and high explosives and awarded Imagination Engines a contract under its Revolutionary Technologies (RevTech) initiative to perform the equivalent experiment using actual warhead data. The result of this project was a Creativity Machine based neural network methodology that could recommend the necessary warhead design required to produce specific damage effects upon a given target.

In early stages of this project, hypothetical designs generated by the Creativity Machine were tested in 3D virtual reality simulators to verify their effects upon various targets. Soon thereafter, swarms of ultra-creative virtual reality robots built by IEI cleverly found their way into VR mockups of various underground targets and then intelligently configured their piggyback munitions to achieve optimal neutralization of the facility.

In the years since this Air Force project, the same problem of working backward from effect to cause has been repeated many times over. The most recent exercise of this Creativity Machine methodology has been toward more peaceful purposes, namely the design of spacecraft hull designs that are resistant to hypervelocity impact by orbital space debris.

See also : The Warhead Design Creativity Machine

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